Init: -1. Senses: Perception +6. Aura: courage (10 ft.), justice (10 ft.), resolve (10 ft.). Ac: 22, touch 9, flat-footed 22 (+9 armor, -1 Dex, +4 shield).
Hp: 92 (12d10+26).
Fortitude: +15. Reflex: +8. Will: +13. Defensive Abilities: divine grace +5. Dr: 5/magic. Immune: charm, disease, fear.
Speed: 20 ft.. Melee: +1 evil outsider bane scimitar +15/+10/+5 (1d6+3/15-20) or light hammer +14/+9/+4 (1d4+2). Ranged: light hammer +11 (1d4+2). Special Attacks: channel positive energy (DC 21, 6d6), smite evil (+5 attack and AC, +12 damage). Strength: 15. Dexterity: 8. Constitution: 14. Intelligence: 12. Wisdom: 10. Charisma: 20.
Base Attack: +12. Cmb: +14. Cmd: 23.
Feats: Alignment Channel, Craft Magic Arms and Armor, Craft Wondrous Item, Extra Channel, Improved Critical (scimitar), Magical Aptitude, Power Attack.
Skills: Diplomacy +20, Handle Animal +10, Knowledge (religion) +10, Perception +6, Perform (oratory) +6, Sense Motive +10, Spellcraft +20, Use Magic Device +21.
Languages: Celestial, Common. Special Qualities: aura of good, divine bond (weapon +3), lay on hands (6d6, 15/day [4 for channeling only]), mercies (sickened, diseased, nauseated, stunned). Combat Gear: scrolls of expeditious retreat (4), see invisibility (1), and true strike (4). Other Gear: +1 half-plate of invulnerability, +2 heavy steel lion's shield, +1 evil outsider bane scimitar, cold iron light hammers (2); headband of alluring charisma +2, silver holy symbol. Boon: A saint can craft or commission a good-aligned magical item for the PCs at a 20% discount, arrange an audience with a good-aligned NPC of any level, or obtain a response to a single question to her deity as if using a commune spell..
spell-like abilities: (CL 12th; concentration +17)
At Will-detect evil
paladin spells prepared: (CL 9th; concentration +14)3rd-dispel magic, magic circle vs. evil
2nd-bull's strength, resist energy, shield other
1st-bless weapon, divine favor (2), lesser restoration
A saint is the embodiment of the crusader ideal. A saint might head a crusader temple or order or could be matriarch of her own religious tradition. A saint usually keeps a priest and holy warrior as advisors (CR 12), or a saint with a squad of four holy warriors might accompany a king (CR 15).